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Codec Support

Pulled directly from the project README, so this stays in sync automatically — no separate table to fall out of date.

MarkMeaning
✅Hardware / real-session-verified — real hardware or a real live session was actually exercised (not just “tests for the claimed scope” — implementation + unit tests alone are 🆗, not ✅)
⚡Zero-Copy path — no payload memcpy (GPU handle or shared CPU buffer); implies ✅ — still needs real hardware verification, not just that the Zero-Copy code path exists
🆗Implemented, compiles — not (yet) verified against real hardware / a real session
🛠️Planned
❌Attempted and genuinely blocked — no upstream API to build on, a hard version/license conflict, or a real query returned “unsupported.” Not a “ran out of time” 🛠️.
👻Not exercisable yet — license/patent blocked, no target hardware, out of scope, or no device/daemon/session available to run otherwise-tested code against

Cell = encode/decode. One mark means both; A/B means encode / decode.

OS · CPU

OS codec APIs (WMF, WebCodecs, VA-API, …) fed with CPU buffers.

CodecWindowsWebLinuxAppleAndroid
H.264 / AVC✅ / ✅✅ / ✅🆗 / 🆗🆗 / 🆗🆗 / 🆗
HEVC / H.265✅ / ✅❌ / ✅🆗 / 🆗🆗 / 🆗👻
AV1🛠️ / ✅✅❌ / 🆗❌ / 🆗👻
VP9✅ / ✅✅🆗 / 🆗❌ / 🆗👻
ProRes👻👻👻🆗 / 🆗👻
AAC🆗 / ✅🆗🛠️🆗 / 🆗👻
Opus✅ / ✅🆗🛠️🆗 / 🆗👻

OS · GPU

Same OS APIs with GPU surfaces (GpuBufferHandle, DXGI, …). Video only.

CodecWindowsWebLinuxAppleAndroid
H.264 / AVC🆗 / 🆗✅🆗 / 🆗🆗 / 🆗👻
HEVC / H.265🆗 / 🆗🆗 / 🛠️🛠️🆗 / 🆗👻
AV1🆗 / 🆗🆗 / 🛠️🛠️❌ / 🆗👻
VP9🆗 / 🆗🆗 / 🛠️🛠️❌ / 🆗👻
ProRes👻👻👻🆗 / 🆗👻

GPU — by API

Graphics interop (D3D11, Vulkan, Metal, …) — which API your textures use. Video only.

Adapters: mediaway wgpu module.

CodecD3D11D3D12VulkanMetal
H.264 / AVC🆗 / 🆗✅ / 🛠️✅ / ✅🆗 / 🆗
HEVC / H.265🆗 / 🆗✅ / 🆗✅ / ✅🆗 / 🆗
AV1🆗 / 🆗✅ / 🆗❌ / ✅❌ / 🆗
VP9🆗 / 🆗👻👻❌ / 🆗
ProRes👻👻👻🆗 / 🆗

GPU — by vendor

Vendor SDKs (NVENC, AMF, QuickSync, …) — separate from OS + graphics interop. Video only. See mediaway-encoder for NVIDIA/AMD/Intel backends.

CodecNVIDIAAMDIntelQualcomm
H.264 / AVC✅🆗✅👻
HEVC / H.265✅🆗✅👻
AV1✅🆗❌👻
VP9👻👻👻👻

CPU / SW

Pure Rust sans-io software codecs — no C codec FFI (OpenH264, libvpx, …). Opt-in only; never a silent HW fallback. Detail: mediaway-sw (H.264 decode, AV1/Opus encode, PCM, audio processing).

CodecStatus
H.264 / AVC🆗
HEVC / H.265👻
AV1🆗
VP9👻
AAC👻
Opus✅
PCM / raw🆗